![]() Physics: Corrected contact event behavior for the ArticulationBody component so that it matches Rigidbody component behavior. Particles: Fixed not correctly supportint 16-bit vertex attributes in CPU mesh particle rendering. Networking: Updated UploadHandlerRaw to accept null, empty array or empty NativeArray payload. Networking: Fixed error in console when certificate handler is used. IOS: Fixed input being swallowed input on native UITextField when using UaaL and Bluetooth keyboards. IOS: Fixed crash when using several Application.RequestUserAuthorization in coroutine. IL2CPP: Prevent an crash in the runtime when a managed thread object that has been destroyed is used from a finalizer. Graphics: Fixed inconsistency in anisotropic level setting across temporary RenderTextures. Graphics: D3D12 player will not crash/freeze when switching between full screen modes. ( 1321185)Įditor: Fixed exception is thrown when right clicking on an object field without a valid serialized property. ( 1323353)Įditor: Fixed async loading of SettingsWindow (this solves the current error being reported during layout loading. (1338710)Īudio: One of two looping sounds sometimes disappears when removing High Pass Filter Component. ![]() ( 1340159)Īudio: Fixed OnAudioFilterRead not working as expected with respect to the component enable checkbox. In some cases they could result in (incorrect) artifact match. This version includes improvements and fixes.Īsset Pipeline: Fixed problem with old script type dependencies. Package: Updated Code Coverage package to v1.0.1. Physics: Added: Added a property for retrieving either ArticulationBody or Rigidbody components to collision events under Collision.body.Īndroid: Allow Android Player to use Vulkan on GPUs that are currently unknown to Unity on Android 11 or newer. Articulation bodies can be retrieved by Collision.articulationBody Physics: Added: Added a property for retrieving ArticulationBody components during a collision event. Windows: Editor crashes when exiting and keeping a tutorial project ( 1338299) Vulkan: Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffer" when showing tooltips for ProBuilder buttons ( 1335846) Video: Video player fails to start playing and null handle errors are thrown when running Unity Editor/Build with specific hardware ( 1237818) Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts ( 1283124) Scripting: Increased Script Assembly reload time ( 1323490) Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor ( 1336648) Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts ( 1262671) Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block ( 1324978) Quality of Life: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list ( 1320319) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mobile Graphics: Player crashing when connecting external Display via USB-C port ( 1321153) Mobile: App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK ( 1331290) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile ( 1334874) Input: Touch Input doesn't work in Play Mode when running an Editor on a Touchscreen device ( 1341159) IMGUI: Editor's Toolbar is sometimes replaced by a white bar when opening any Scene ( 1341951) Graphics Device Backends: CommandBuffer native plugin events hang in the Editor ( 1308216) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Global Illumination: Crash while sculpting Terrain and Baking Lightmaps ( 1266511) Ads: Unity Ad return app to Lock screen ( 1281041)ĪI: Crash with ComputeTileMeshJob when generating Navmesh ( 1329346)Īsset Import Pipeline: Editor crashes while exiting play mode ( 1328667)Īsset Importers: Second Unity instance in Activity Monitor is "not responding” after importing ( 1331736)Īudio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() ( 1341752)
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